2 Commits

Author SHA1 Message Date
3951794ba9 Working on socket communications 2025-09-21 10:20:18 -04:00
daaa0b5fee Ready to merge 2025-09-08 20:02:20 -04:00
7 changed files with 187 additions and 22 deletions

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@@ -42,6 +42,7 @@
passlib
alembic
aiohttp
websockets
'';
};
# uv = {

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@@ -137,7 +137,6 @@ async def filter_new_roms(romlist: Roms, session: Session) -> Roms:
async def main():
url = f"sqlite+pysqlite:///{config.database_path}"
# Use a connection with shorter timeout and WAL mode for better concurrency
engine = create_engine(
url,
future=True,
@@ -148,9 +147,6 @@ async def main():
pool_pre_ping=True
)
# Database tables are now managed by migrations
# Base.metadata.create_all(engine)
try:
with Session(engine) as s:
# Enable WAL mode for better concurrency

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@@ -7,8 +7,9 @@ from jose import JWTError, jwt
from sqlalchemy.orm import Session
from sqlalchemy import select
from .database import User_table, UserRole
from .config import Config
SECRET_KEY = "your-secret-key-change-this-in-production"
SECRET_KEY = Config().secret_key
ALGORITHM = "HS256"
ACCESS_TOKEN_EXPIRE_MINUTES = 30

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@@ -27,6 +27,7 @@ class Config:
websocket_port: int = 8081
igdb_api_key: str = ""
igdb_client_id: str = ""
secret_key: str = ""
def __init__(self, path: Optional[Path] = None):
if path:
@@ -74,6 +75,12 @@ class Config:
"igdb_client_id": self.igdb_client_id,
}
def make_secret_key(self, length: int = 32) -> str:
import secrets
import string
alphabet = string.ascii_letters + string.digits
return ''.join(secrets.choice(alphabet) for _ in range(length))
def save(self):
# Ensure config directory exists
if not self.path.parent.exists():
@@ -104,6 +111,7 @@ class Config:
self.websocket_port = data.get("websocket_port", self.websocket_port)
self.igdb_api_key = data.get("igdb_api_key", self.igdb_api_key)
self.igdb_client_id = data.get("igdb_client_id", self.igdb_client_id)
self.secret_key = data.get("secret_key", self.secret_key)
# Load environment secrets if API keys are still empty
if self.igdb_api_key == "" or self.igdb_client_id == "":
@@ -118,5 +126,6 @@ class Config:
if secrets:
self.igdb_api_key = secrets.get("IGDB_SECRET_KEY", self.igdb_api_key)
self.igdb_client_id = secrets.get("IGDB_CLIENT_ID", self.igdb_client_id)
self.secret_key = self.make_secret_key(32)
self.save()
return self

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@@ -1,15 +1,16 @@
#!/usr/bin/env python
from __future__ import annotations
from typing import Optional, Annotated
from typing import Optional, Annotated, Dict
from datetime import timedelta, datetime, timezone
import re
import asyncio
import logging
import subprocess
import json
from pathlib import Path
from fastapi import FastAPI, Depends, HTTPException, status, Request, Form, Query, BackgroundTasks
from fastapi import FastAPI, Depends, HTTPException, status, Request, Form, Query, BackgroundTasks, WebSocket
from fastapi.security import HTTPBearer, HTTPAuthorizationCredentials
from fastapi.responses import HTMLResponse, FileResponse, RedirectResponse, JSONResponse
from fastapi.templating import Jinja2Templates
@@ -22,6 +23,8 @@ from sqlalchemy.orm import Session, sessionmaker
from sqlalchemy.exc import OperationalError
from alembic.config import Config as AlembicConfig
from alembic import command
from websockets.asyncio.client import connect
from pydantic import BaseModel
try:
# Try relative imports first (when run as module)
@@ -51,6 +54,10 @@ engine = create_engine(
)
SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=engine)
class GameData(BaseModel):
filename: str
url: str
# Enable WAL mode for better concurrency during startup
try:
with engine.connect() as conn:
@@ -627,6 +634,39 @@ async def toggle_favorite(
return {"message": f"Game {action} from favorites"}
@app.post("/run")
async def run_game(
request: Request,
game_data: GameData,
current_user: User_table = Depends(require_auth)
):
breakpoint()
logging.info(f"Run request for game ID {game_data.filename} from user {current_user.username}")
game_json = json.dumps(game_data.dict())
if current_user.role == UserRole.DEMO.value:
raise HTTPException(status_code=403, detail="Demo users cannot download games")
web_socket_port: int = config.websocket_port
try:
ws = connect(f"ws://{ip_address}:{web_socket_port}")
except Exception as e:
logging.error(f"WebSocket connection error: {e}")
raise HTTPException(status_code=400, detail="Could not connect to client WebSocket")
try:
async with ws as websocket:
await websocket.send(f"RUN::{game_json}")
response = await websocket.recv()
if response != "OK":
logging.error(f"Client returned error: {response}")
raise HTTPException(status_code=400, detail=f"Client error: {response}")
else:
logging.info(f"Sent RUN command for game ")
except Exception as e:
logging.error(f"WebSocket communication error: {e}")
raise HTTPException(status_code=400, detail="Error communicating with client WebSocket")
return {"web_socket_port": web_socket_port, "game_path": str(game_data.filename)}
@app.get("/download/{game_id}")
async def download_game(
game_id: int,

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@@ -38,6 +38,10 @@
class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded">
Download Game
</button>
<button onclick="runGame({{ game.id }})"
class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded">
Run Game
</button>
{% else %}
<span class="bg-gray-600 px-4 py-2 rounded cursor-not-allowed">
{% if current_user %}Demo Mode - No Downloads{% else %}Login to Download{% endif %}
@@ -287,5 +291,34 @@
alert('Download failed. Please try again.');
}
}
async function runGame(gameId) {
const token = localStorage.getItem('authToken');
if (!token) {
showLogin();
return;
}
try {
const response = await fetch(`/run/${gameId}`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${token}`
}
});
if (response.ok) {
alert('Game is starting in your DOSBox environment.');
} else if (response.status === 401) {
localStorage.removeItem('authToken');
showLogin();
} else {
alert('Failed to start the game. Please try again.');
}
} catch (error) {
console.error('Error starting game:', error);
alert('Failed to start the game. Please try again.');
}
}
</script>
{% endblock %}

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@@ -480,6 +480,10 @@
class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded hidden">
Download Game
</button>
<button onclick="runGameFromOverlay()"
class="bg-green-600 hover:bg-green-700 px-4 py-2 rounded">
Run Game
</button>
<span id="gameDownloadDisabled" class="bg-gray-600 px-4 py-2 rounded cursor-not-allowed hidden">
Demo Mode - No Downloads
@@ -660,6 +664,83 @@
alert('Download failed. Please try again.');
}
}
async function downloadGameStorage(gameId) {
const token = localStorage.getItem('authToken');
if (!token) {
showLogin();
return;
}
try {
const response = await fetch(`/download/${gameId}`, {
headers: {
'Authorization': `Bearer ${token}`
}
});
if (response.ok) {
const blob = await response.blob();
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
// Get filename from Content-Disposition header, removing quotes and underscores
let filename = response.headers.get('Content-Disposition')?.split('filename=')[1] || 'game.zip';
filename = filename.replace(/^["\_]+|["\_]+$/g, ''); // Remove quotes and underscores from start and end
a.download = filename;
return { url: url, filename: filename };
} else if (response.status === 401) {
localStorage.removeItem('authToken');
showLogin();
} else {
alert('Download failed. Please try again.');
}
} catch (error) {
console.error('Download error:', error);
alert('Download failed. Please try again.');
}
}
async function runGame(gameId) {
const token = localStorage.getItem('authToken');
if (!token) {
showLogin();
return;
}
const file = await downloadGameStorage(gameId);
const response = await fetch(file.url)
const arrayBuffer = await response.arrayBuffer();
const blob = new Blob([arrayBuffer],
{ type: response.headers.get(
'content-type') || 'application/octet-stream'
}
);
const _data = new FormData();
debugger;
_data.append('file', blob, ".zip");
try {
const response = await fetch(`/run`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${token}`,
'Content-Type': 'application/json'
},
//body: JSON.stringify(file)
body: _data
});
if (response.ok) {
alert('Game is starting in your DOSBox environment.');
} else if (response.status === 401) {
localStorage.removeItem('authToken');
showLogin();
} else {
alert('Failed to start the game. Please try again.');
}
} catch (error) {
console.error('Error starting game:', error);
alert('Failed to start the game. Please try again.');
}
}
// Track which covers are being loaded to prevent duplicates
const loadingCovers = new Set();
@@ -937,6 +1018,10 @@
if (!currentGameData) return;
await downloadGame(currentGameData.id);
}
async function runGameFromOverlay() {
if (!currentGameData) return;
await runGame(currentGameData.id);
}
function openScreenshotModalInOverlay() {
if (!currentGameData || !currentGameData.metadata.screenshot) return;