Working on socket communications

This commit is contained in:
2025-09-21 10:20:18 -04:00
parent daaa0b5fee
commit 3951794ba9
2 changed files with 73 additions and 29 deletions

View File

@@ -1,12 +1,13 @@
#!/usr/bin/env python
from __future__ import annotations
from typing import Optional, Annotated
from typing import Optional, Annotated, Dict
from datetime import timedelta, datetime, timezone
import re
import asyncio
import logging
import subprocess
import json
from pathlib import Path
from fastapi import FastAPI, Depends, HTTPException, status, Request, Form, Query, BackgroundTasks, WebSocket
@@ -23,6 +24,7 @@ from sqlalchemy.exc import OperationalError
from alembic.config import Config as AlembicConfig
from alembic import command
from websockets.asyncio.client import connect
from pydantic import BaseModel
try:
# Try relative imports first (when run as module)
@@ -52,6 +54,10 @@ engine = create_engine(
)
SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=engine)
class GameData(BaseModel):
filename: str
url: str
# Enable WAL mode for better concurrency during startup
try:
with engine.connect() as conn:
@@ -627,31 +633,20 @@ async def toggle_favorite(
db.commit()
return {"message": f"Game {action} from favorites"}
@app.post("/run/{game_id}")
async def run_game(request: Request, game_id: int, db: Session = Depends(get_db), current_user: User_table = Depends(require_auth)):
logging.info(f"Run request for game ID {game_id} from user {current_user.username}")
@app.post("/run")
async def run_game(
request: Request,
game_data: GameData,
current_user: User_table = Depends(require_auth)
):
breakpoint()
logging.info(f"Run request for game ID {game_data.filename} from user {current_user.username}")
game_json = json.dumps(game_data.dict())
if current_user.role == UserRole.DEMO.value:
raise HTTPException(status_code=403, detail="Demo users cannot download games")
game = db.get(Game_table, game_id)
if not game:
raise HTTPException(status_code=404, detail="Game not found")
if not game.path.exists():
raise HTTPException(status_code=404, detail="Game file not found")
forwarded_for = request.headers.get("x-forwarded-for")
if forwarded_for:
ip_address = forwarded_for.split(",")[0].strip()
elif real_ip := request.headers.get("x-real-ip"):
ip_address = real_ip.strip()
elif request.client:
ip_address = request.client.host
else:
ip_address = "unknown"
logging.warning("Could not determine client IP address")
return HTTPException(status_code=400, detail="Could not determine client IP address")
web_socket_port: int = config.websocket_port
breakpoint()
try:
ws = connect(f"ws://{ip_address}:{web_socket_port}")
except Exception as e:
@@ -659,17 +654,17 @@ async def run_game(request: Request, game_id: int, db: Session = Depends(get_db)
raise HTTPException(status_code=400, detail="Could not connect to client WebSocket")
try:
async with ws as websocket:
await websocket.send(f"RUN::{game.path}")
await websocket.send(f"RUN::{game_json}")
response = await websocket.recv()
if response != "OK":
logging.error(f"Client returned error: {response}")
raise HTTPException(status_code=400, detail=f"Client error: {response}")
else:
logging.info(f"Sent RUN command for game {game.title} to {ip_address}")
logging.info(f"Sent RUN command for game ")
except Exception as e:
logging.error(f"WebSocket communication error: {e}")
raise HTTPException(status_code=400, detail="Error communicating with client WebSocket")
return {"web_socket_port": web_socket_port, "game_path": str(game.path)}
return {"web_socket_port": web_socket_port, "game_path": str(game_data.filename)}
@app.get("/download/{game_id}")

View File

@@ -663,6 +663,42 @@
console.error('Download error:', error);
alert('Download failed. Please try again.');
}
}
async function downloadGameStorage(gameId) {
const token = localStorage.getItem('authToken');
if (!token) {
showLogin();
return;
}
try {
const response = await fetch(`/download/${gameId}`, {
headers: {
'Authorization': `Bearer ${token}`
}
});
if (response.ok) {
const blob = await response.blob();
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
// Get filename from Content-Disposition header, removing quotes and underscores
let filename = response.headers.get('Content-Disposition')?.split('filename=')[1] || 'game.zip';
filename = filename.replace(/^["\_]+|["\_]+$/g, ''); // Remove quotes and underscores from start and end
a.download = filename;
return { url: url, filename: filename };
} else if (response.status === 401) {
localStorage.removeItem('authToken');
showLogin();
} else {
alert('Download failed. Please try again.');
}
} catch (error) {
console.error('Download error:', error);
alert('Download failed. Please try again.');
}
}
async function runGame(gameId) {
const token = localStorage.getItem('authToken');
@@ -670,13 +706,26 @@
showLogin();
return;
}
const file = await downloadGameStorage(gameId);
const response = await fetch(file.url)
const arrayBuffer = await response.arrayBuffer();
const blob = new Blob([arrayBuffer],
{ type: response.headers.get(
'content-type') || 'application/octet-stream'
}
);
const _data = new FormData();
debugger;
_data.append('file', blob, ".zip");
try {
const response = await fetch(`/run/${gameId}`, {
const response = await fetch(`/run`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${token}`
}
'Authorization': `Bearer ${token}`,
'Content-Type': 'application/json'
},
//body: JSON.stringify(file)
body: _data
});
if (response.ok) {